use crate::renderer::*;
pub struct OrbitControl {
control: CameraControl,
}
impl OrbitControl {
pub fn new(target: Vec3, min_distance: f32, max_distance: f32) -> Self {
Self {
control: CameraControl {
left_drag_horizontal: CameraAction::OrbitLeft { target, speed: 0.1 },
left_drag_vertical: CameraAction::OrbitUp { target, speed: 0.1 },
scroll_vertical: CameraAction::Zoom {
min: min_distance,
max: max_distance,
speed: 0.1,
target,
},
..Default::default()
},
}
}
pub fn handle_events(&mut self, camera: &mut Camera, events: &mut [Event]) -> bool {
if let CameraAction::Zoom { speed, target, .. } = &mut self.control.scroll_vertical {
let x = target.distance(*camera.position());
*speed = 0.01 * x + 0.001;
}
if let CameraAction::OrbitLeft { speed, target } = &mut self.control.left_drag_horizontal {
let x = target.distance(*camera.position());
*speed = 0.01 * x + 0.001;
}
if let CameraAction::OrbitUp { speed, target } = &mut self.control.left_drag_vertical {
let x = target.distance(*camera.position());
*speed = 0.01 * x + 0.001;
}
self.control.handle_events(camera, events)
}
}