1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254
//!
//! A collection of controls for example to control the camera.
//!
mod camera_control;
#[doc(inline)]
pub use camera_control::*;
mod orbit_control;
#[doc(inline)]
pub use orbit_control::*;
mod first_person_control;
#[doc(inline)]
pub use first_person_control::*;
mod fly_control;
#[doc(inline)]
pub use fly_control::*;
pub use three_d_asset::PixelPoint as PhysicalPoint;
///
/// A pixel coordinate in logical pixels, where `x` is on the horizontal axis with zero being at the left edge
/// and `y` is on the vertical axis with zero being at top edge.
///
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct LogicalPoint {
/// The horizontal pixel distance from the left edge.
pub x: f32,
/// The vertical pixel distance from the top edge.
pub y: f32,
pub(crate) device_pixel_ratio: f32,
pub(crate) height: f32,
}
impl From<LogicalPoint> for (f32, f32) {
fn from(value: LogicalPoint) -> Self {
Self::from(&value)
}
}
impl From<&LogicalPoint> for (f32, f32) {
fn from(value: &LogicalPoint) -> Self {
(value.x, value.y)
}
}
impl From<LogicalPoint> for crate::Vec2 {
fn from(value: LogicalPoint) -> Self {
Self::from(&value)
}
}
impl From<&LogicalPoint> for crate::Vec2 {
fn from(value: &LogicalPoint) -> Self {
Self {
x: value.x,
y: value.y,
}
}
}
impl From<LogicalPoint> for PhysicalPoint {
fn from(value: LogicalPoint) -> Self {
Self::from(&value)
}
}
impl From<&LogicalPoint> for PhysicalPoint {
fn from(value: &LogicalPoint) -> Self {
Self {
x: value.x * value.device_pixel_ratio,
y: value.height - value.y * value.device_pixel_ratio,
}
}
}
/// Type of mouse button.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
pub enum MouseButton {
/// Left mouse button or one finger on touch.
Left,
/// Left mouse button or two fingers on touch.
Right,
/// Middle mouse button.
Middle,
}
/// An input event (from mouse, keyboard or similar).
#[derive(Clone, Debug)]
pub enum Event {
/// Fired when a button is pressed or the screen is touched.
MousePress {
/// Type of button
button: MouseButton,
/// The screen position in logical pixels.
position: LogicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when a button is released or the screen is stopped being touched.
MouseRelease {
/// Type of button
button: MouseButton,
/// The screen position in logical pixels.
position: LogicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when the mouse or a finger on the screen is moved.
MouseMotion {
/// Type of button if a button is pressed.
button: Option<MouseButton>,
/// The relative movement of the mouse/finger since last [Event::MouseMotion] event.
delta: (f32, f32),
/// The screen position in logical pixels.
position: LogicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when the mouse wheel or equivalent is applied.
MouseWheel {
/// The relative scrolling since the last [Event::MouseWheel] event.
delta: (f32, f32),
/// The screen position in logical pixels.
position: LogicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when the mouse enters the window.
MouseEnter,
/// Fired when the mouse leaves the window.
MouseLeave,
/// Fired when a key is pressed.
KeyPress {
/// The type of key.
kind: Key,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when a key is released.
KeyRelease {
/// The type of key.
kind: Key,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when the modifiers change.
ModifiersChange {
/// The state of modifiers after the change.
modifiers: Modifiers,
},
/// Fires when some text has been written.
Text(String),
}
/// Keyboard key input.
#[allow(missing_docs)]
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
pub enum Key {
ArrowDown,
ArrowLeft,
ArrowRight,
ArrowUp,
Escape,
Tab,
Backspace,
Enter,
Space,
Insert,
Delete,
Home,
End,
PageUp,
PageDown,
/// Either from the main row or from the numpad.
Num0,
/// Either from the main row or from the numpad.
Num1,
/// Either from the main row or from the numpad.
Num2,
/// Either from the main row or from the numpad.
Num3,
/// Either from the main row or from the numpad.
Num4,
/// Either from the main row or from the numpad.
Num5,
/// Either from the main row or from the numpad.
Num6,
/// Either from the main row or from the numpad.
Num7,
/// Either from the main row or from the numpad.
Num8,
/// Either from the main row or from the numpad.
Num9,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
}
/// State of modifiers (alt, ctrl, shift and command).
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct Modifiers {
/// Either of the alt keys are down (option ⌥ on Mac).
pub alt: bool,
/// Either of the control keys are down.
/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
pub ctrl: bool,
/// Either of the shift keys are down.
pub shift: bool,
/// On Windows and Linux, set this to the same value as `ctrl`.
/// On Mac, this should be set whenever one of the ⌘ Command keys are down.
pub command: bool,
}