use crate::renderer::*;
pub struct BoundingBox {
mesh: InstancedMesh,
}
impl BoundingBox {
pub fn new(context: &Context, aabb: AxisAlignedBoundingBox) -> Self {
let size = aabb.size();
let thickness = 0.02 * size.x.max(size.y).max(size.z);
Self::new_with_thickness(context, aabb, thickness)
}
pub fn new_with_thickness(
context: &Context,
aabb: AxisAlignedBoundingBox,
thickness: f32,
) -> Self {
let max = aabb.max();
let min = aabb.min();
let size = aabb.size();
let translations = vec![
min,
vec3(min.x, max.y, max.z),
vec3(min.x, min.y, max.z),
vec3(min.x, max.y, min.z),
min,
vec3(max.x, min.y, max.z),
vec3(min.x, min.y, max.z),
vec3(max.x, min.y, min.z),
min,
vec3(max.x, max.y, min.z),
vec3(min.x, max.y, min.z),
vec3(max.x, min.y, min.z),
];
let mesh = InstancedMesh::new(
context,
&Instances {
transformations: (0..12)
.map(|i| {
Mat4::from_translation(translations[i])
* match i {
0..=3 => Mat4::from_nonuniform_scale(size.x, thickness, thickness),
4..=7 => {
Mat4::from_angle_z(degrees(90.0))
* Mat4::from_nonuniform_scale(size.y, thickness, thickness)
}
8..=11 => {
Mat4::from_angle_y(degrees(-90.0))
* Mat4::from_nonuniform_scale(size.z, thickness, thickness)
}
_ => unreachable!(),
}
})
.collect(),
..Default::default()
},
&CpuMesh::cylinder(16),
);
Self { mesh }
}
}
impl<'a> IntoIterator for &'a BoundingBox {
type Item = &'a dyn Geometry;
type IntoIter = std::iter::Once<&'a dyn Geometry>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
}
}
use std::ops::Deref;
impl Deref for BoundingBox {
type Target = InstancedMesh;
fn deref(&self) -> &Self::Target {
&self.mesh
}
}
impl std::ops::DerefMut for BoundingBox {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.mesh
}
}
impl Geometry for BoundingBox {
impl_geometry_body!(deref);
fn animate(&mut self, time: f32) {
self.mesh.animate(time)
}
}