1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
use super::*;
use crate::core::*;

///
/// A set of possible actions to apply to a camera when recieving input.
///
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CameraAction {
    /// No action.
    None,
    /// Rotate the camera around the horizontal axis as seen from the camera.
    Pitch {
        /// The speed of the rotation.
        speed: f32,
    },
    /// Orbits around the given target in the up direction as seen from the camera.
    OrbitUp {
        /// The target of the rotation.
        target: Vec3,
        /// The speed of the rotation.
        speed: f32,
    },
    /// Rotate the camera around the vertical axis as seen from the camera.
    Yaw {
        /// The speed of the rotation.
        speed: f32,
    },
    /// Orbits around the given target in the left direction as seen from the camera.
    OrbitLeft {
        /// The target of the rotation.
        target: Vec3,
        /// The speed of the rotation.
        speed: f32,
    },
    /// Rotate the camera around the forward axis as seen from the camera.
    Roll {
        /// The speed of the rotation.
        speed: f32,
    },
    /// Moves the camera to the left.
    Left {
        /// The speed of the translation.
        speed: f32,
    },
    /// Moves the camera up.
    Up {
        /// The speed of the translation.
        speed: f32,
    },
    /// Moves the camera forward.
    Forward {
        /// The speed of the translation.
        speed: f32,
    },
    /// Zooms towards the given target.
    Zoom {
        /// The target of the zoom.
        target: Vec3,
        /// The speed of the zoom.
        speed: f32,
        /// The minimum distance to the target.
        min: f32,
        /// The maximum distance to the target.
        max: f32,
    },
}

impl std::default::Default for CameraAction {
    fn default() -> Self {
        Self::None
    }
}

///
/// A customizable controller for the camera.
/// It is possible to specify a [CameraAction] for each of the input events.
///
#[derive(Clone, Copy, Debug, Default)]
pub struct CameraControl {
    /// Specifies what happens when dragging horizontally with the left mouse button.
    pub left_drag_horizontal: CameraAction,
    /// Specifies what happens when dragging vertically with the left mouse button.
    pub left_drag_vertical: CameraAction,
    /// Specifies what happens when dragging horizontally with the middle mouse button.
    pub middle_drag_horizontal: CameraAction,
    /// Specifies what happens when dragging vertically with the middle mouse button.
    pub middle_drag_vertical: CameraAction,
    /// Specifies what happens when dragging horizontally with the right mouse button.
    pub right_drag_horizontal: CameraAction,
    /// Specifies what happens when dragging vertically with the right mouse button.
    pub right_drag_vertical: CameraAction,
    /// Specifies what happens when scrolling horizontally.
    pub scroll_horizontal: CameraAction,
    /// Specifies what happens when scrolling vertically.
    pub scroll_vertical: CameraAction,
}

impl CameraControl {
    /// Creates a new default CameraControl.
    pub fn new() -> Self {
        Self::default()
    }

    /// Handles the events. Must be called each frame.
    pub fn handle_events(&mut self, camera: &mut Camera, events: &mut [Event]) -> bool {
        let mut change = false;
        for event in events.iter_mut() {
            match event {
                Event::MouseMotion {
                    delta,
                    button,
                    handled,
                    ..
                } => {
                    if !*handled && button.is_some() {
                        if let Some(b) = button {
                            let (control_horizontal, control_vertical) = match b {
                                MouseButton::Left => {
                                    (self.left_drag_horizontal, self.left_drag_vertical)
                                }
                                MouseButton::Middle => {
                                    (self.middle_drag_horizontal, self.middle_drag_vertical)
                                }
                                MouseButton::Right => {
                                    (self.right_drag_horizontal, self.right_drag_vertical)
                                }
                            };
                            *handled = self.handle_action(camera, control_horizontal, delta.0);
                            *handled |= self.handle_action(camera, control_vertical, delta.1);
                            change |= *handled;
                        }
                    }
                }
                Event::MouseWheel { delta, handled, .. } => {
                    if !*handled {
                        *handled = self.handle_action(camera, self.scroll_horizontal, delta.0);
                        *handled |= self.handle_action(camera, self.scroll_vertical, delta.1);
                        change |= *handled;
                    }
                }
                _ => {}
            }
        }
        change
    }

    fn handle_action(&mut self, camera: &mut Camera, control_type: CameraAction, x: f64) -> bool {
        match control_type {
            CameraAction::Pitch { speed } => {
                camera.pitch(radians(speed * x as f32));
            }
            CameraAction::OrbitUp { speed, target } => {
                camera.rotate_around_with_fixed_up(&target, 0.0, speed * x as f32);
            }
            CameraAction::Yaw { speed } => {
                camera.yaw(radians(speed * x as f32));
            }
            CameraAction::OrbitLeft { speed, target } => {
                camera.rotate_around_with_fixed_up(&target, speed * x as f32, 0.0);
            }
            CameraAction::Roll { speed } => {
                camera.roll(radians(speed * x as f32));
            }
            CameraAction::Left { speed } => {
                let change = -camera.right_direction() * x as f32 * speed;
                camera.translate(&change);
            }
            CameraAction::Up { speed } => {
                let right = camera.right_direction();
                let up = right.cross(camera.view_direction());
                let change = up * x as f32 * speed;
                camera.translate(&change);
            }
            CameraAction::Forward { speed } => {
                let change = camera.view_direction() * speed * x as f32;
                camera.translate(&change);
            }
            CameraAction::Zoom {
                target,
                speed,
                min,
                max,
            } => {
                camera.zoom_towards(&target, speed * x as f32, min, max);
            }
            CameraAction::None => {}
        }
        control_type != CameraAction::None
    }
}