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use crate::renderer::*;
pub use three_d_asset::Model as CpuModel;
pub struct Model<M: Material>(Vec<Gm<Mesh, M>>);
impl<M: Material> Model<M> {
#[deprecated = "Use Gm::new(Mesh::new(&context, &cpu_mesh)?, material);"]
pub fn new_with_material(
context: &Context,
cpu_mesh: &CpuMesh,
material: M,
) -> ThreeDResult<Gm<Mesh, M>> {
Ok(Gm {
geometry: Mesh::new(context, cpu_mesh)?,
material,
})
}
pub fn to_objects(&self) -> Vec<&dyn Object> {
self.0.iter().map(|m| m as &dyn Object).collect::<Vec<_>>()
}
pub fn to_geometries(&self) -> Vec<&dyn Geometry> {
self.0
.iter()
.map(|m| m as &dyn Geometry)
.collect::<Vec<_>>()
}
}
impl<M: Material + FromCpuMaterial + Clone + Default> Model<M> {
pub fn new(context: &Context, cpu_model: &CpuModel) -> ThreeDResult<Model<M>> {
let mut materials = std::collections::HashMap::new();
for m in cpu_model.materials.iter() {
materials.insert(m.name.clone(), M::from_cpu_material(context, m)?);
}
let mut gms = Vec::new();
for g in cpu_model.geometries.iter() {
gms.push(if let Some(material_name) = &g.material_name {
Gm {
geometry: Mesh::new(context, g)?,
material: materials
.get(material_name)
.ok_or(CoreError::MissingMaterial(
material_name.clone(),
g.name.clone(),
))?
.clone(),
}
} else {
Gm {
geometry: Mesh::new(context, g)?,
material: M::default(),
}
});
}
Ok(Self(gms))
}
}
impl<M: Material> std::ops::Deref for Model<M> {
type Target = Vec<Gm<Mesh, M>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<M: Material> std::ops::DerefMut for Model<M> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}