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use crate::renderer::*;
pub struct Gm<G: Geometry, M: Material> {
pub geometry: G,
pub material: M,
}
impl<G: Geometry, M: Material> Gm<G, M> {
pub fn new(geometry: G, material: M) -> Self {
Self { geometry, material }
}
}
impl<G: Geometry, M: Material> Geometry for Gm<G, M> {
fn aabb(&self) -> AxisAlignedBoundingBox {
self.geometry.aabb()
}
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light],
) -> ThreeDResult<()> {
self.geometry.render_with_material(material, camera, lights)
}
}
impl<G: Geometry, M: Material> Object for Gm<G, M> {
fn render(&self, camera: &Camera, lights: &[&dyn Light]) -> ThreeDResult<()> {
self.render_with_material(&self.material, camera, lights)
}
fn is_transparent(&self) -> bool {
self.material.is_transparent()
}
}
impl<G: Geometry + Clone, M: Material + Clone> Clone for Gm<G, M> {
fn clone(&self) -> Self {
Self {
geometry: self.geometry.clone(),
material: self.material.clone(),
}
}
}
impl<G: Geometry, M: Material> std::ops::Deref for Gm<G, M> {
type Target = G;
fn deref(&self) -> &Self::Target {
&self.geometry
}
}
impl<G: Geometry, M: Material> std::ops::DerefMut for Gm<G, M> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.geometry
}
}