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#![allow(deprecated)]
use crate::core::render_target::*;
#[deprecated = "use RenderTarget::screen or FrameInput::screen to get the screen render target"]
pub struct Screen {}
impl Screen {
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
context: &Context,
clear_state: ClearState,
render: F,
) -> ThreeDResult<()> {
RenderTarget::screen(context, 0, 0)
.clear(clear_state)?
.write(render)?;
Ok(())
}
pub fn read_color(context: &Context, viewport: Viewport) -> ThreeDResult<Vec<[u8; 4]>> {
RenderTarget::screen(context, 0, 0).read_color_partially(viewport.into())
}
#[cfg(not(target_arch = "wasm32"))]
pub fn read_depth(context: &Context, viewport: Viewport) -> ThreeDResult<Vec<f32>> {
RenderTarget::screen(context, 0, 0).read_depth_partially(viewport.into())
}
pub fn copy_from(
context: &Context,
color_texture: Option<&Texture2D>,
depth_texture: Option<&DepthTargetTexture2D>,
viewport: Viewport,
write_mask: WriteMask,
) -> ThreeDResult<()> {
RenderTarget::screen(context, 0, 0).copy_from(
color_texture,
depth_texture,
viewport.into(),
write_mask,
)?;
Ok(())
}
pub fn copy_from_array(
context: &Context,
color_texture: Option<(&Texture2DArray, u32)>,
depth_texture: Option<(&DepthTargetTexture2DArray, u32)>,
viewport: Viewport,
write_mask: WriteMask,
) -> ThreeDResult<()> {
RenderTarget::screen(context, 0, 0).copy_from_array(
color_texture,
depth_texture,
viewport.into(),
write_mask,
)?;
Ok(())
}
}