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use crate::core::render_target::*;
pub struct Screen {}
impl Screen {
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
context: &Context,
clear_state: ClearState,
render: F,
) -> ThreeDResult<()> {
RenderTarget::screen(context)?.write(clear_state, render)
}
pub fn read_color(context: &Context, viewport: Viewport) -> ThreeDResult<Vec<[u8; 4]>> {
RenderTarget::screen(context)?.read_color(viewport)
}
#[cfg(not(target_arch = "wasm32"))]
pub fn read_depth(context: &Context, viewport: Viewport) -> ThreeDResult<Vec<f32>> {
RenderTarget::screen(context)?.read_depth(viewport)
}
pub fn copy_from(
context: &Context,
color_texture: Option<&Texture2D>,
depth_texture: Option<&DepthTargetTexture2D>,
viewport: Viewport,
write_mask: WriteMask,
) -> ThreeDResult<()> {
RenderTarget::screen(context)?.copy_from(color_texture, depth_texture, viewport, write_mask)
}
pub fn copy_from_array(
context: &Context,
color_texture: Option<(&Texture2DArray, u32)>,
depth_texture: Option<(&DepthTargetTexture2DArray, u32)>,
viewport: Viewport,
write_mask: WriteMask,
) -> ThreeDResult<()> {
RenderTarget::screen(context)?.copy_from_array(
color_texture,
depth_texture,
viewport,
write_mask,
)
}
}