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use crate::core::*;
///
/// Volume data consisting of voxel data inside a cube.
///
#[derive(Debug)]
pub struct CpuVolume {
/// Name.
pub name: String,
/// Voxel data, ie. small cubes in 3D (analogue to pixels in 2D) that contain 1-4 values.
pub voxels: CpuTexture3D,
/// The size of the cube that is spanned by the voxel data.
pub size: Vec3,
}
impl std::default::Default for CpuVolume {
fn default() -> Self {
Self {
name: String::default(),
voxels: CpuTexture3D::default(),
size: vec3(2.0, 2.0, 2.0),
}
}
}