Expand description

Contain a CameraControl struct that can be easily customized as well as a set of default camera controls.

Structs

A customizable controller for the camera. It is possible to specify a CameraAction for each of the input events.

A control that makes the camera move like it is a person on the ground.

A control that makes the camera fly through the 3D scene.

A control that makes the camera orbit around a target.

Enums

A set of possible actions to apply to a camera when recieving input.