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use crate::core::*;
use crate::renderer::*;
#[derive(Default, Clone)]
pub struct PositionMaterial {
pub render_states: RenderStates,
}
impl Material for PositionMaterial {
fn fragment_shader_source(&self, _use_vertex_colors: bool, _lights: &[&dyn Light]) -> String {
include_str!("shaders/position_material.frag").to_string()
}
fn use_uniforms(
&self,
_program: &Program,
_camera: &Camera,
_lights: &[&dyn Light],
) -> ThreeDResult<()> {
Ok(())
}
fn render_states(&self) -> RenderStates {
self.render_states
}
fn is_transparent(&self) -> bool {
false
}
}