#[repr(C)]
pub struct State { pub packet_number: u32, pub gamepad: Gamepad, }
Expand description

[docs.microsoft.com] XINPUT_STATE

Packet number + Gamepad state.

Fields

packet_number: u32

State packet number. The packet number indicates whether there have been any changes in the state of the controller. If packet_number is the same in sequentially returned State structures, the controller state has not changed.

gamepad: Gamepad

The gamepad state.

Methods from Deref<Target = Gamepad>

Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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