Struct thindx::d3d11::ShaderBufferDesc
source · [−]#[repr(C)]pub struct ShaderBufferDesc<'s> {
pub name: CStrPtr<'s>,
pub ty: CBufferType,
pub variables: u32,
pub size: u32,
pub flags: ShaderCbufferFlags,
}
Expand description
[docs.microsoft.com] D3D11_SHADER_BUFFER_DESC
See Also
Fields
name: CStrPtr<'s>
ty: CBufferType
variables: u32
size: u32
flags: ShaderCbufferFlags
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<'s> RefUnwindSafe for ShaderBufferDesc<'s>
impl<'s> !Send for ShaderBufferDesc<'s>
impl<'s> !Sync for ShaderBufferDesc<'s>
impl<'s> Unpin for ShaderBufferDesc<'s>
impl<'s> UnwindSafe for ShaderBufferDesc<'s>
Blanket Implementations
Mutably borrows from an owned value. Read more