pub unsafe trait AsShaderMacros {
    fn as_shader_macros(&self) -> Result<*const D3D_SHADER_MACRO, ErrorKind>;
}
Expand description

[docs.microsoft.com] D3D_SHADER_MACRO[] compatible types

⚠️ Safety ⚠️

By implementing this trait, you promise that any returned D3D_SHADER_MACRO pointers are either null, or:

  • Points to a valid array of D3D_SHADER_MACROs.
  • The array is terminated by a “null” (zeroed/default) D3D_SHADER_MACRO.
  • All array elements before the terminal D3D_SHADER_MACRO have valid \0 terminated Name and Definition pointers.
  • Said array lives for at least as long as self remains untouched / undropped.

Required methods

Returns a pointer to a std::mem::zeroed::<D3D_SHADER_MACRO>()-terminated array of shader macros.

Implementations on Foreign Types

Implementors