pub const SCREEN_VERTEX: &str = "#version 140
in vec3 position;
in vec2 texture_coords;
out vec2 uv;
void main() {
uv = texture_coords;
gl_Position = vec4(position, 1);
}";Expand description
Vertex shader that doesnt change position or uvs. takes in Vertex and TextureCoords
and outputs uv. Intended for use with the screen mesh to draw over
the screen. e.g. with the fxaa shader.