Vertex shader that doesnt change position or uvs. takes in Vertex and TextureCoords
and outputs uv. Intended for use with the screen mesh to draw over
the screen. e.g. with the fxaa shader.
simple vertex shader. uniform requires model: Mat4,
perspective: Mat4 (use Mat4::view_matrix_3d() for 3d or Mat4::view_matrix_2d() for
2d/orthographic) and camera: Mat4 (inverse camera matrix. use Mat4::from_inverse_transform()
or call .inverse() before feeding the matrix into to the shader)