vertex shader that doesnt change position or uvs. takes in Vertex and TextureCoords
and outputs uv. intended for use with the screen mesh to draw over
the screen. e.g. with the fxaa shader.
simple vertex shader. uniform requires model: Mat4,
view: Mat4 (Mat4::view_matrix_3d() or Mat4::view_matrix_2d())
and camera: Mat4 (inverse camera matrix. use Mat4::from_inverse_transform() or call
inverse() before feeding it to the shader)