Crate thin_engine
source ·Re-exports§
pub use glium;
pub use glium_types;
pub use winit;
pub use winit_input_map as input_map;
Modules§
Structs§
- resizable depth texture. use with gliums
SimpleFrameBuffer::WithDepthTexture()
to create a texture you can draw on! usefull for things like fog. - resizable depth texture. recomended to use with gliums
SimpleFrameBuffer
to draw onto a texture you can use in another shader! usefull for fxaa
Functions§
- used to quickly set up logic. handles closed and input events for you. the
logic
var will be run every frame. - used to quickly set up logic. handles closed and input events for you. the
logic
var will be run every frame. theevent_handler
var is for if you want more control over the event handling and is run multiple times before logic. - used to quickly set up thin engine.