[][src]Struct tge::window::Icon

pub struct Icon(_);

Implementations

impl Icon[src]

pub fn new(size: impl Into<Size<u32>>, pixels: Vec<u8>) -> GameResult<Self>[src]

pub fn from_image(image: Image) -> GameResult<Self>[src]

pub fn from_bytes(bytes: &[u8]) -> GameResult<Self>[src]

pub fn load(engine: &mut Engine, path: impl AsRef<Path>) -> GameResult<Self>[src]

Trait Implementations

impl Into<Icon> for Icon[src]

Auto Trait Implementations

impl RefUnwindSafe for Icon

impl Send for Icon

impl Sync for Icon

impl Unpin for Icon

impl UnwindSafe for Icon

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.