[−][src]Struct tge::window::Icon
Implementations
impl Icon
[src]
pub fn new(size: impl Into<Size<u32>>, pixels: Vec<u8>) -> GameResult<Self>
[src]
pub fn from_image(image: Image) -> GameResult<Self>
[src]
pub fn from_bytes(bytes: &[u8]) -> GameResult<Self>
[src]
pub fn load(engine: &mut Engine, path: impl AsRef<Path>) -> GameResult<Self>
[src]
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Icon
impl Send for Icon
impl Sync for Icon
impl Unpin for Icon
impl UnwindSafe for Icon
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,