Struct tg_bot_models::SendGame[][src]

pub struct SendGame {
    pub chat_id: i64,
    pub game_short_name: String,
    pub disable_notification: Option<bool>,
    pub reply_to_message_id: Option<i64>,
    pub reply_markup: Option<InlineKeyboardMarkup>,
}

Use this method to send a game. On success, the sent Message is returned.

Fields

Unique identifier for the target chat

Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.

Sends the message silently. Users will receive a notification with no sound.

If the message is a reply, ID of the original message

A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.

Trait Implementations

impl Debug for SendGame
[src]

Formats the value using the given formatter. Read more

impl Clone for SendGame
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for SendGame
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl PartialOrd for SendGame
[src]

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

impl Send for SendGame

impl Sync for SendGame