Struct tg_bot_models::SendGame [−][src]
pub struct SendGame { pub chat_id: i64, pub game_short_name: String, pub disable_notification: Option<bool>, pub reply_to_message_id: Option<i64>, pub reply_markup: Option<InlineKeyboardMarkup>, }
Use this method to send a game. On success, the sent Message is returned.
Fields
chat_id: i64
Unique identifier for the target chat
game_short_name: String
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification: Option<bool>
Sends the message silently. Users will receive a notification with no sound.
reply_to_message_id: Option<i64>
If the message is a reply, ID of the original message
reply_markup: Option<InlineKeyboardMarkup>
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
Trait Implementations
impl Debug for SendGame
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impl Debug for SendGame
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for SendGame
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impl Clone for SendGame
fn clone(&self) -> SendGame
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fn clone(&self) -> SendGame
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for SendGame
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impl PartialEq for SendGame
fn eq(&self, other: &SendGame) -> bool
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fn eq(&self, other: &SendGame) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &SendGame) -> bool
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fn ne(&self, other: &SendGame) -> bool
This method tests for !=
.
impl PartialOrd for SendGame
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impl PartialOrd for SendGame
fn partial_cmp(&self, other: &SendGame) -> Option<Ordering>
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fn partial_cmp(&self, other: &SendGame) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &SendGame) -> bool
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fn lt(&self, other: &SendGame) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &SendGame) -> bool
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fn le(&self, other: &SendGame) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &SendGame) -> bool
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fn gt(&self, other: &SendGame) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &SendGame) -> bool
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fn ge(&self, other: &SendGame) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more