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use serde::{Deserialize, Serialize};
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct MaskPosition {
pub point: MaskPoint,
pub x_shift: f64,
pub y_shift: f64,
pub scale: f64,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum MaskPoint {
Forehead,
Eyes,
Mouth,
Chin,
}
impl MaskPosition {
#[must_use]
pub const fn new(point: MaskPoint, x_shift: f64, y_shift: f64, scale: f64) -> Self {
Self { point, x_shift, y_shift, scale }
}
#[must_use]
pub const fn point(mut self, val: MaskPoint) -> Self {
self.point = val;
self
}
#[must_use]
pub const fn x_shift(mut self, val: f64) -> Self {
self.x_shift = val;
self
}
#[must_use]
pub const fn y_shift(mut self, val: f64) -> Self {
self.y_shift = val;
self
}
#[must_use]
pub const fn scale(mut self, val: f64) -> Self {
self.scale = val;
self
}
}