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use serde::{Deserialize, Serialize};
use strum_macros::{Display, EnumString, EnumIter, EnumCount};
#[derive(Debug, Deserialize, Serialize, Hash, Eq, PartialEq, Display, EnumString, EnumIter, EnumCount, Clone, Copy)]
pub enum ItemSlot {
#[strum(serialize = "melee")]
#[serde(rename = "melee")]
Melee,
#[strum(serialize = "primary")]
#[serde(rename = "primary")]
Primary,
#[strum(serialize = "secondary")]
#[serde(rename = "secondary")]
Secondary,
#[strum(serialize = "pda")]
#[serde(rename = "pda")]
PDA,
#[strum(serialize = "pda2")]
#[serde(rename = "pda2")]
PDA2,
#[strum(serialize = "building")]
#[serde(rename = "building")]
Building,
#[strum(serialize = "misc")]
#[serde(rename = "misc")]
Misc,
#[strum(serialize = "taunt")]
#[serde(rename = "taunt")]
Taunt,
#[strum(serialize = "action")]
#[serde(rename = "action")]
Action,
#[strum(serialize = "utility")]
#[serde(rename = "utility")]
Utility,
#[strum(serialize = "quest")]
#[serde(rename = "quest")]
Quest,
}