tf2_enum/
sheen.rs

1use crate::Attribute;
2use strum_macros::{Display, EnumString, EnumIter, EnumCount};
3use num_enum::{TryFromPrimitive, IntoPrimitive};
4use serde_repr::{Serialize_repr, Deserialize_repr};
5
6/// Sheen.
7#[derive(
8    Serialize_repr,
9    Deserialize_repr,
10    Debug,
11    Hash,
12    Eq,
13    PartialEq,
14    Ord,
15    PartialOrd,
16    Display,
17    EnumString,
18    EnumIter,
19    EnumCount,
20    TryFromPrimitive,
21    IntoPrimitive,
22    Clone,
23    Copy,
24)]
25#[repr(u32)]
26pub enum Sheen {
27    #[strum(serialize = "Team Shine")]
28    TeamShine = 1,
29    #[strum(serialize = "Deadly Daffodil")]
30    DeadlyDaffodil = 2,
31    #[strum(serialize = "Manndarin")]
32    Manndarin = 3,
33    #[strum(serialize = "Mean Green")]
34    MeanGreen = 4,
35    #[strum(serialize = "Agonizing Emerald")]
36    AgonizingEmerald = 5,
37    #[strum(serialize = "Villainous Violet")]
38    VillainousViolet = 6,
39    #[strum(serialize = "Hot Rod")]
40    HotRod = 7,
41}
42
43/// killstreak_idleeffect
44impl Attribute for Sheen {
45    const DEFINDEX: u32 = 2014;
46    const NAME: &str = "killstreak idleeffect";
47    const ATTRIBUTE_CLASS: &str = "killstreak_idleeffect";
48    const DESCRIPTION_STRING: Option<&str> = Some("Sheen: %s1");
49    const DESCRIPTION_FORMAT: Option<&str> = Some("value_is_killstreak_idleeffect_index");
50    const EFFECT_TYPE: &str = "positive";
51    const HIDDEN: bool = false;
52    const STORED_AS_INTEGER: bool = false;
53}