pub struct HalloweenBossKilledEvent {
pub boss: u16,
pub killer: u16,
}
Fields§
§boss: u16
§killer: u16
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for HalloweenBossKilledEvent
impl<_E: Endianness> BitWrite<_E> for HalloweenBossKilledEvent
source§impl Clone for HalloweenBossKilledEvent
impl Clone for HalloweenBossKilledEvent
source§fn clone(&self) -> HalloweenBossKilledEvent
fn clone(&self) -> HalloweenBossKilledEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for HalloweenBossKilledEvent
impl Debug for HalloweenBossKilledEvent
source§impl<'de> Deserialize<'de> for HalloweenBossKilledEvent
impl<'de> Deserialize<'de> for HalloweenBossKilledEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for HalloweenBossKilledEvent
impl PartialEq for HalloweenBossKilledEvent
source§fn eq(&self, other: &HalloweenBossKilledEvent) -> bool
fn eq(&self, other: &HalloweenBossKilledEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for HalloweenBossKilledEvent
impl Serialize for HalloweenBossKilledEvent
impl StructuralPartialEq for HalloweenBossKilledEvent
Auto Trait Implementations§
impl Freeze for HalloweenBossKilledEvent
impl RefUnwindSafe for HalloweenBossKilledEvent
impl Send for HalloweenBossKilledEvent
impl Sync for HalloweenBossKilledEvent
impl Unpin for HalloweenBossKilledEvent
impl UnwindSafe for HalloweenBossKilledEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more