pub struct TeamPlayTeamBalancedPlayerEvent {
pub player: u16,
pub team: u8,
}
Fields§
§player: u16
§team: u8
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for TeamPlayTeamBalancedPlayerEvent
impl<_E: Endianness> BitWrite<_E> for TeamPlayTeamBalancedPlayerEvent
source§impl Clone for TeamPlayTeamBalancedPlayerEvent
impl Clone for TeamPlayTeamBalancedPlayerEvent
source§fn clone(&self) -> TeamPlayTeamBalancedPlayerEvent
fn clone(&self) -> TeamPlayTeamBalancedPlayerEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de> Deserialize<'de> for TeamPlayTeamBalancedPlayerEvent
impl<'de> Deserialize<'de> for TeamPlayTeamBalancedPlayerEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for TeamPlayTeamBalancedPlayerEvent
impl PartialEq for TeamPlayTeamBalancedPlayerEvent
source§fn eq(&self, other: &TeamPlayTeamBalancedPlayerEvent) -> bool
fn eq(&self, other: &TeamPlayTeamBalancedPlayerEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for TeamPlayTeamBalancedPlayerEvent
Auto Trait Implementations§
impl Freeze for TeamPlayTeamBalancedPlayerEvent
impl RefUnwindSafe for TeamPlayTeamBalancedPlayerEvent
impl Send for TeamPlayTeamBalancedPlayerEvent
impl Sync for TeamPlayTeamBalancedPlayerEvent
impl Unpin for TeamPlayTeamBalancedPlayerEvent
impl UnwindSafe for TeamPlayTeamBalancedPlayerEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more