use bitbuffer::{BitRead, BitWrite, BitWriteSized, BitWriteStream, LittleEndian};
use parse_display::Display;
use serde::{Deserialize, Serialize};
use crate::demo::gameevent_gen::GameEventType;
use crate::demo::gamevent::{
GameEvent, GameEventDefinition, GameEventEntry, GameEventValueType, RawGameEvent,
};
use crate::demo::parser::{Encode, ParseBitSkip};
use crate::{GameEventError, Parse, ParseError, ParserState, ReadResult, Result, Stream};
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(Debug, PartialEq, Serialize, Deserialize, Clone)]
pub struct GameEventMessage {
pub event_type_id: GameEventTypeId,
pub event: GameEvent,
}
impl Parse<'_> for GameEventMessage {
fn parse(stream: &mut Stream, state: &ParserState) -> Result<Self> {
let length: u16 = stream.read_sized(11)?;
let mut data = stream.read_bits(length as usize)?;
let event_type_id: GameEventTypeId = data.read()?;
if state.event_definitions.is_empty() {
return Ok(GameEventMessage {
event_type_id,
event: GameEvent::Unknown(RawGameEvent {
event_type: GameEventType::Unknown(String::new()),
values: Vec::new(),
}),
});
}
let event = match state.event_definitions.get(usize::from(event_type_id)) {
Some(definition) => GameEvent::read(&mut data, definition)?,
None => {
return Err(ParseError::MalformedGameEvent(GameEventError::UnknownType(
event_type_id,
)));
}
};
Ok(GameEventMessage {
event_type_id,
event,
})
}
}
impl Encode for GameEventMessage {
fn encode(
&self,
stream: &mut BitWriteStream<LittleEndian>,
_state: &ParserState,
) -> Result<()> {
Ok(stream.reserve_length(11, |stream| {
self.event_type_id.write(stream)?;
self.event.write(stream)
})?)
}
}
#[test]
fn test_game_event_roundtrip() {
use crate::demo::gameevent_gen::{GameInitEvent, ServerShutdownEvent};
let definitions = vec![
GameEventDefinition {
id: GameEventTypeId(0),
event_type: GameEventType::ServerShutdown,
entries: vec![GameEventEntry {
name: "reason".to_string(),
kind: GameEventValueType::String,
}],
},
GameEventDefinition {
id: GameEventTypeId(1),
event_type: GameEventType::ServerChangeLevelFailed,
entries: vec![GameEventEntry {
name: "level_name".to_string(),
kind: GameEventValueType::String,
}],
},
GameEventDefinition {
id: GameEventTypeId(2),
event_type: GameEventType::GameInit,
entries: vec![],
},
];
let mut state = ParserState::new(24, |_| false, false);
state.event_definitions = definitions;
crate::test_roundtrip_encode(
GameEventMessage {
event_type_id: GameEventTypeId(0),
event: GameEvent::ServerShutdown(ServerShutdownEvent {
reason: "asd".into(),
}),
},
&state,
);
crate::test_roundtrip_encode(
GameEventMessage {
event_type_id: GameEventTypeId(2),
event: GameEvent::GameInit(GameInitEvent {}),
},
&state,
);
}
impl ParseBitSkip<'_> for GameEventMessage {
fn parse_skip(stream: &mut Stream, _state: &ParserState) -> Result<()> {
let length: u16 = stream.read_sized(11)?;
stream.skip_bits(length as usize).map_err(ParseError::from)
}
}
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(
BitRead,
BitWrite,
Debug,
Clone,
Copy,
PartialEq,
Eq,
Hash,
PartialOrd,
Ord,
Display,
Serialize,
Deserialize,
)]
pub struct GameEventTypeId(#[size = 9] u16);
impl From<GameEventTypeId> for usize {
fn from(id: GameEventTypeId) -> Self {
id.0 as usize
}
}
impl From<GameEventTypeId> for u16 {
fn from(id: GameEventTypeId) -> Self {
id.0
}
}
#[cfg_attr(feature = "schema", derive(schemars::JsonSchema))]
#[derive(Debug, PartialEq, Serialize, Deserialize, Clone)]
pub struct GameEventListMessage {
pub event_list: Vec<GameEventDefinition>,
}
impl BitRead<'_, LittleEndian> for GameEventDefinition {
fn read(stream: &mut Stream) -> ReadResult<Self> {
let event_type: GameEventTypeId = stream.read()?;
let name: String = stream.read()?;
let mut entries = Vec::new();
let mut entry_type = stream.read()?;
while entry_type != GameEventValueType::None {
let entry_name = stream.read()?;
entries.push(GameEventEntry {
name: entry_name,
kind: entry_type,
});
entry_type = stream.read()?;
}
Ok(GameEventDefinition {
id: event_type,
event_type: GameEventType::from_type_name(name.as_str()),
entries,
})
}
}
impl BitWrite<LittleEndian> for GameEventDefinition {
fn write(&self, stream: &mut BitWriteStream<LittleEndian>) -> ReadResult<()> {
self.id.write(stream)?;
self.event_type.as_str().write(stream)?;
for entry in self.entries.iter() {
entry.kind.write(stream)?;
entry.name.write(stream)?;
}
GameEventValueType::None.write(stream)?;
Ok(())
}
}
#[test]
fn test_event_definition_roundtrip() {
crate::test_roundtrip_write(GameEventDefinition {
id: GameEventTypeId(0),
event_type: GameEventType::ServerChangeLevelFailed,
entries: vec![GameEventEntry {
name: "level_name".to_string(),
kind: GameEventValueType::String,
}],
});
}
impl BitRead<'_, LittleEndian> for GameEventListMessage {
fn read(stream: &mut Stream) -> ReadResult<Self> {
let count: u16 = stream.read_sized(9)?;
let length: u32 = stream.read_sized(20)?;
let mut data = stream.read_bits(length as usize)?;
let event_list: Vec<GameEventDefinition> = data.read_sized(count as usize)?;
Ok(GameEventListMessage { event_list })
}
}
impl BitWrite<LittleEndian> for GameEventListMessage {
fn write(&self, stream: &mut BitWriteStream<LittleEndian>) -> ReadResult<()> {
(self.event_list.len() as u16).write_sized(stream, 9)?;
stream.reserve_length(20, |stream| {
for event in self.event_list.iter() {
event.write(stream)?;
}
Ok(())
})
}
}
#[test]
fn test_event_list_roundtrip() {
crate::test_roundtrip_write(GameEventListMessage { event_list: vec![] });
crate::test_roundtrip_write(GameEventListMessage {
event_list: vec![GameEventDefinition {
id: GameEventTypeId(0),
event_type: GameEventType::ServerChangeLevelFailed,
entries: vec![GameEventEntry {
name: "level_name".to_string(),
kind: GameEventValueType::String,
}],
}],
});
crate::test_roundtrip_write(GameEventListMessage {
event_list: vec![
GameEventDefinition {
id: GameEventTypeId(0),
event_type: GameEventType::ServerSpawn,
entries: vec![
GameEventEntry {
name: "hostname".to_string(),
kind: GameEventValueType::String,
},
GameEventEntry {
name: "address".to_string(),
kind: GameEventValueType::String,
},
GameEventEntry {
name: "ip".to_string(),
kind: GameEventValueType::Long,
},
GameEventEntry {
name: "port".to_string(),
kind: GameEventValueType::Short,
},
GameEventEntry {
name: "game".to_string(),
kind: GameEventValueType::String,
},
GameEventEntry {
name: "map_name".to_string(),
kind: GameEventValueType::String,
},
GameEventEntry {
name: "max_players".to_string(),
kind: GameEventValueType::Long,
},
GameEventEntry {
name: "os".to_string(),
kind: GameEventValueType::String,
},
GameEventEntry {
name: "dedicated".to_string(),
kind: GameEventValueType::Boolean,
},
GameEventEntry {
name: "password".to_string(),
kind: GameEventValueType::Boolean,
},
],
},
GameEventDefinition {
id: GameEventTypeId(1),
event_type: GameEventType::ServerChangeLevelFailed,
entries: vec![GameEventEntry {
name: "level_name".to_string(),
kind: GameEventValueType::String,
}],
},
GameEventDefinition {
id: GameEventTypeId(2),
event_type: GameEventType::GameInit,
entries: vec![],
},
],
});
}