1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
use bitbuffer::BitRead;

use crate::{ParseError, Result};

pub use super::gameevent_gen::{GameEvent, GameEventType};
use crate::demo::message::gameevent::GameEventTypeId;
use parse_display::Display;
use std::cmp::Ordering;

#[derive(Debug, Clone)]
pub struct GameEventDefinition {
    pub id: GameEventTypeId,
    pub event_type: GameEventType,
    pub name: String,
    pub entries: Vec<GameEventEntry>,
}

impl PartialEq<GameEventDefinition> for GameEventDefinition {
    fn eq(&self, other: &Self) -> bool {
        self.id.eq(&other.id)
    }
}

impl Eq for GameEventDefinition {}

impl PartialOrd for GameEventDefinition {
    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
        self.id.partial_cmp(&other.id)
    }
}

impl Ord for GameEventDefinition {
    fn cmp(&self, other: &Self) -> Ordering {
        self.id.cmp(&other.id)
    }
}

#[derive(Debug, Clone)]
pub struct GameEventEntry {
    pub name: String,
    pub kind: GameEventValueType,
}

#[derive(BitRead, Debug, Clone, Copy, PartialEq, Display)]
#[discriminant_bits = 3]
pub enum GameEventValueType {
    None = 0,
    String = 1,
    Float = 2,
    Long = 3,
    Short = 4,
    Byte = 5,
    Boolean = 6,
    Local = 7,
}

#[derive(Debug, Clone)]
pub enum GameEventValue {
    String(String),
    Float(f32),
    Long(u32),
    Short(u16),
    Byte(u8),
    Boolean(bool),
    Local,
}

impl GameEventValue {
    pub fn get_type(&self) -> GameEventValueType {
        match self {
            GameEventValue::String(_) => GameEventValueType::String,
            GameEventValue::Float(_) => GameEventValueType::Float,
            GameEventValue::Long(_) => GameEventValueType::Long,
            GameEventValue::Short(_) => GameEventValueType::Short,
            GameEventValue::Byte(_) => GameEventValueType::Byte,
            GameEventValue::Boolean(_) => GameEventValueType::Boolean,
            GameEventValue::Local => GameEventValueType::Local,
        }
    }
}

pub trait FromGameEventValue: Sized {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self>;
}

impl FromGameEventValue for String {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::String(val)) => Ok(val),
            None => Ok(String::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::String,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for f32 {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Float(val)) => Ok(val),
            None => Ok(f32::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Float,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for u32 {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Long(val)) => Ok(val),
            Some(GameEventValue::Short(val)) => Ok(val as u32),
            Some(GameEventValue::Byte(val)) => Ok(val as u32),
            None => Ok(u32::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Long,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for u16 {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Long(val)) => Ok(val as u16),
            Some(GameEventValue::Short(val)) => Ok(val),
            Some(GameEventValue::Byte(val)) => Ok(val as u16),
            None => Ok(u16::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Short,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for u8 {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Long(val)) => Ok(val as u8),
            Some(GameEventValue::Short(val)) => Ok(val as u8),
            Some(GameEventValue::Byte(val)) => Ok(val),
            None => Ok(u8::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Byte,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for bool {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Boolean(val)) => Ok(val),
            None => Ok(bool::default()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Boolean,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

impl FromGameEventValue for () {
    fn from_value(value: Option<GameEventValue>, name: &'static str) -> Result<Self> {
        match value {
            Some(GameEventValue::Local) | None => Ok(()),
            Some(value) => Err(ParseError::InvalidGameEvent {
                expected_type: GameEventValueType::Local,
                name,
                found_type: value.get_type(),
            }),
        }
    }
}

#[derive(Debug)]
pub struct RawGameEvent {
    pub event_type: GameEventType,
    pub values: Vec<GameEventValue>,
}

pub trait FromRawGameEvent: Sized {
    fn from_raw_event(values: Vec<GameEventValue>) -> Result<Self>;
}

impl<T: FromRawGameEvent> FromRawGameEvent for Box<T> {
    fn from_raw_event(values: Vec<GameEventValue>) -> Result<Self> {
        Ok(Box::new(T::from_raw_event(values)?))
    }
}