[−][src]Struct tf_demo_parser::demo::message::gameevent::GameEventTypeId
Trait Implementations
impl<'a, _E: Endianness> BitRead<'a, _E> for GameEventTypeId
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pub fn read(stream: &mut BitReadStream<'a, _E>) -> Result<Self>
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pub unsafe fn read_unchecked(
stream: &mut BitReadStream<'a, _E>,
end: bool
) -> Result<Self>
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stream: &mut BitReadStream<'a, _E>,
end: bool
) -> Result<Self>
pub fn bit_size() -> Option<usize>
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pub fn skip(stream: &mut BitReadStream<'a, E>) -> Result<(), BitError>
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impl Clone for GameEventTypeId
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pub fn clone(&self) -> GameEventTypeId
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for GameEventTypeId
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impl Debug for GameEventTypeId
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impl Display for GameEventTypeId
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impl Eq for GameEventTypeId
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impl From<GameEventTypeId> for usize
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pub fn from(id: GameEventTypeId) -> Self
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impl From<GameEventTypeId> for u16
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pub fn from(id: GameEventTypeId) -> Self
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impl Hash for GameEventTypeId
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pub fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Ord for GameEventTypeId
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pub fn cmp(&self, other: &GameEventTypeId) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
impl PartialEq<GameEventTypeId> for GameEventTypeId
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pub fn eq(&self, other: &GameEventTypeId) -> bool
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pub fn ne(&self, other: &GameEventTypeId) -> bool
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impl PartialOrd<GameEventTypeId> for GameEventTypeId
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pub fn partial_cmp(&self, other: &GameEventTypeId) -> Option<Ordering>
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pub fn lt(&self, other: &GameEventTypeId) -> bool
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pub fn le(&self, other: &GameEventTypeId) -> bool
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pub fn gt(&self, other: &GameEventTypeId) -> bool
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pub fn ge(&self, other: &GameEventTypeId) -> bool
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impl StructuralEq for GameEventTypeId
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impl StructuralPartialEq for GameEventTypeId
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Auto Trait Implementations
impl RefUnwindSafe for GameEventTypeId
impl Send for GameEventTypeId
impl Sync for GameEventTypeId
impl Unpin for GameEventTypeId
impl UnwindSafe for GameEventTypeId
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<'a, T> Parse<'a> for T where
T: BitRead<'a, LittleEndian>,
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T: BitRead<'a, LittleEndian>,
pub fn parse(
&mut BitReadStream<'a, LittleEndian>,
&ParserState<'_>
) -> Result<T, ParseError>
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&mut BitReadStream<'a, LittleEndian>,
&ParserState<'_>
) -> Result<T, ParseError>
impl<'a, T> ParseBitSkip<'a> for T where
T: BitRead<'a, LittleEndian>,
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T: BitRead<'a, LittleEndian>,
pub fn parse_skip(
&mut BitReadStream<'a, LittleEndian>
) -> Result<(), ParseError>
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&mut BitReadStream<'a, LittleEndian>
) -> Result<(), ParseError>
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,