open/
open.rs

1use tf_asset_loader::{Loader, LoaderError};
2
3fn main() -> Result<(), LoaderError> {
4    let loader = Loader::new()?;
5    if let Some(model) = loader.load("models/props_gameplay/resupply_locker.mdl")? {
6        println!("resupply_locker.mdl is {} bytes large", model.len());
7    }
8    Ok(())
9}