1use tf_asset_loader::{Loader, LoaderError};
2
3fn main() -> Result<(), LoaderError> {
4 let loader = Loader::new()?;
5 if let Some(model) = loader.load("models/props_gameplay/resupply_locker.mdl")? {
6 println!("resupply_locker.mdl is {} bytes large", model.len());
7 }
8 Ok(())
9}