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// MIT License // // Copyright (c) 2016 Rafael Medina García <rafamedgar@gmail.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. use std::collections::HashMap; /// Basic state structure /// /// Includes hashmaps for frequently used types /// /// It is recommended to build a custom state type rather than using this /// basic one. pub struct BasicState { // Boolean flags flags: HashMap<String, bool>, // Integer values values: HashMap<String, i32>, } pub trait BaseState { /// Create a new state instance fn new() -> Self where Self: Sized; /// Reinitializes the state instance fn clear(&mut self); /// Set an internal flag fn set_flag(&mut self, name: String, value: bool); /// Obtain the value of a flag fn get_flag(&self, name: String) -> bool; /// Set an internal integer value fn set_value(&mut self, name: String, value: i32); /// Obtain an internal integer value fn get_value(&self, name: String) -> i32; } impl BaseState for BasicState { /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// ``` fn new() -> BasicState { BasicState { flags: HashMap::new(), values: HashMap::new(), } } /// Simply removes all keys from the internal hashmaps /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// /// // Do operations over state... /// /// // Clear state /// state.clear(); /// ``` fn clear(&mut self) { self.flags.clear(); self.values.clear(); } /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// /// // Set flag /// state.set_flag("in_start".to_string(), true); /// /// assert_eq!(state.get_flag("in_start".to_string()), true); /// ``` fn set_flag(&mut self, name: String, value: bool) { self.flags.insert(name, value); } /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// /// // Set flag /// state.set_flag("in_start".to_string(), true); /// assert_eq!(state.get_flag("in_start".to_string()), true); /// /// state.set_flag("in_start".to_string(), false); /// assert_eq!(state.get_flag("in_start".to_string()), false); /// ``` fn get_flag(&self, name: String) -> bool { let val = match self.flags.get(&name) { Some(s) => { s.clone() }, None => { false } }; return val; } /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// /// // Set flag /// state.set_value("time".to_string(), 850); /// assert_eq!(state.get_value("time".to_string()), 850); /// ``` fn set_value(&mut self, name: String, value: i32) { self.values.insert(name, value); } /// # Examples /// /// ``` /// use texture::state::BaseState; /// use texture::state::BasicState; /// /// let mut state = BasicState::new(); /// /// // Set flag /// state.set_value("time".to_string(), 850); /// assert_eq!(state.get_value("time".to_string()), 850); /// /// state.set_value("time".to_string(), 700); /// assert_eq!(state.get_value("time".to_string()), 700); /// ``` fn get_value(&self, name: String) -> i32 { let val = match self.values.get(&name) { Some(s) => { s.clone() }, None => { 0 } }; return val; } }