[][src]Struct texture_synthesis::ProgressUpdate

pub struct ProgressUpdate<'a> {
    pub image: &'a RgbaImage,
    pub total: ProgressStat,
    pub stage: ProgressStat,
}

The current state of the image generator

Fields

image: &'a RgbaImage

The currenty resolved image

total: ProgressStat

The total progress for the final image

stage: ProgressStat

The progress for the current stage

Auto Trait Implementations

impl<'a> Send for ProgressUpdate<'a>

impl<'a> Unpin for ProgressUpdate<'a>

impl<'a> Sync for ProgressUpdate<'a>

impl<'a> UnwindSafe for ProgressUpdate<'a>

impl<'a> RefUnwindSafe for ProgressUpdate<'a>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>,