Crate texture_atlasser[−][src]
Easy texture atlass creation with various options to fit different needs.
Provides a way to create texture atlasses from lists of Paths
or DynamicImages
.
Examples
Loading different images into atlantes and saving them afterwards:
use std::path::Path; use texture_atlasser as ta; fn main() -> Result<(), Box<dyn std::error::Error>>{ let paths: Vec<&Path> = vec!( Path::new("image1.png"), Path::new("image2.png"), Path::new("image3.jpg"), ); let options = ta::AtlasOptions { width: 64, height: 64, margin: 5, max_atlantes: 2, try_smaller: None, cut_down: true, }; // create the atlas let atlas = ta::atlas_paths(&paths, options)?; // save the atlantes for (i, image) in atlas.atlantes.iter().enumerate() { image.save(format!("atlas{}.png", i))?; } // Log the positions of the single textures inside the atlantes into the console for rect in atlas.rects.iter() { println!("{:?}", rect); } Ok(()) }
Structs
AtlasLayout | Holds the created atlas textures and |
AtlasOptions | Options passed to the atlassing function |
Rect | Describes an image as part of an atlas |
Enums
AtlasError |
Functions
atlas_buffers | Atlasses a list of |
atlas_paths | Loads the images in paths and atlasses them with the supplied |