pub trait Chars: Strings {
const MAX: Self;
Show 21 methods
// Required methods
fn byte_len(self) -> usize;
fn len_utf8(self) -> usize;
fn len_utf16(self) -> usize;
fn encode_utf8(self, dst: &mut [u8]) -> &mut str;
fn to_utf8_bytes(self) -> [u8; 4];
fn encode_utf16(self, dst: &mut [u16]) -> &mut [u16];
fn to_digit(self, radix: u32) -> Option<u32>;
fn to_ascii_uppercase(self) -> Self
where Self: Sized;
fn to_ascii_lowercase(self) -> Self
where Self: Sized;
fn is_noncharacter(self) -> bool;
fn is_digit(self, radix: u32) -> bool;
fn is_control(self) -> bool;
fn is_nul(self) -> bool;
fn is_alphabetic(self) -> bool;
fn is_numeric(self) -> bool;
fn is_alphanumeric(self) -> bool;
fn is_lowercase(self) -> bool;
fn is_uppercase(self) -> bool;
fn is_whitespace(self) -> bool;
fn is_ascii(self) -> bool;
// Provided method
fn is_character(self) -> bool
where Self: Sized { ... }
}Expand description
Common trait for unicode scalars.
Required Associated Constants§
Required Methods§
Sourcefn encode_utf8(self, dst: &mut [u8]) -> &mut str
fn encode_utf8(self, dst: &mut [u8]) -> &mut str
Encodes this scalar as UTF-8 into the provided byte buffer, and then returns the subslice of the buffer that contains the encoded scalar.
§Panics
Panics if the buffer is not large enough. A buffer of length four is large enough to encode any char.
Sourcefn to_utf8_bytes(self) -> [u8; 4]
fn to_utf8_bytes(self) -> [u8; 4]
Converts this scalar to an UTF-8 encoded sequence of bytes.
Note that this function always returns a 4-byte array, but the actual UTF-8 sequence may be shorter. The unused bytes are set to 0.
Sourcefn encode_utf16(self, dst: &mut [u16]) -> &mut [u16]
fn encode_utf16(self, dst: &mut [u16]) -> &mut [u16]
Encodes this scalar as UTF-16 into the provided byte buffer, and then returns the subslice of the buffer that contains the encoded scalar.
§Panics
Panics if the buffer is not large enough. A buffer of length 2 is large enough to encode any char.
Sourcefn to_ascii_uppercase(self) -> Selfwhere
Self: Sized,
fn to_ascii_uppercase(self) -> Selfwhere
Self: Sized,
Makes a copy of the value in its ASCII upper case equivalent.
ASCII letters ‘a’ to ‘z’ are mapped to ‘A’ to ‘Z’, but non-ASCII letters are unchanged.
Sourcefn to_ascii_lowercase(self) -> Selfwhere
Self: Sized,
fn to_ascii_lowercase(self) -> Selfwhere
Self: Sized,
Makes a copy of the value in its ASCII lower case equivalent.
ASCII letters ‘A’ to ‘Z’ are mapped to ‘a’ to ‘z’, but non-ASCII letters are unchanged.
Sourcefn is_noncharacter(self) -> bool
fn is_noncharacter(self) -> bool
Returns true if this unicode scalar is a noncharacter.
Sourcefn is_digit(self, radix: u32) -> bool
fn is_digit(self, radix: u32) -> bool
Checks if the unicode scalar is a digit in the given radix.
See also to_digit.
Sourcefn is_control(self) -> bool
fn is_control(self) -> bool
Returns true if this unicode scalar has the general category for
control codes.
Sourcefn is_alphabetic(self) -> bool
fn is_alphabetic(self) -> bool
Returns true if this unicode scalar has the Alphabetic property.
Sourcefn is_numeric(self) -> bool
fn is_numeric(self) -> bool
Returns true if this unicode scalar has one of the general categories
for numbers.
If you want to parse ASCII decimal digits (0-9) or ASCII base-N,
use is_ascii_digit or
is_digit instead.
Sourcefn is_alphanumeric(self) -> bool
fn is_alphanumeric(self) -> bool
Returns true if this unicode scalar satisfies either
is_alphabetic() or
is_numeric().
Sourcefn is_lowercase(self) -> bool
fn is_lowercase(self) -> bool
Returns true if this unicode scalar has the Lowercase property.
Sourcefn is_uppercase(self) -> bool
fn is_uppercase(self) -> bool
Returns true if this unicode scalar has the Lowercase property.
Sourcefn is_whitespace(self) -> bool
fn is_whitespace(self) -> bool
Returns true if this unicode scalar has the White_Space property.
Provided Methods§
Sourcefn is_character(self) -> boolwhere
Self: Sized,
fn is_character(self) -> boolwhere
Self: Sized,
Returns true if this unicode scalar is an abstract character.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".