[−][src]Struct texel_types::Sprite
Sprite represents a 2D ASCII art picture with frame animation
Fields
frames: Vec<Texels>
List of Frame data consisting of texels
index: usize
Current Frame Index
id: Option<u32>
Optional ID number to identify sprite in a scene
labels: HashMap<String, String>
Optional list of labels for grouping sprites in a scene, key value pair labels
Implementations
impl Sprite
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pub fn frame_index(&self) -> usize
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Current frame index for this sprite
pub fn frame_count(&self) -> usize
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Sprite frame count
pub fn new_frame(&mut self)
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Creates a new frame copying contents of current frame
pub fn delete_frame(&mut self) -> bool
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Deletes current frame
pub fn apply_frame_change(&mut self, which: Which<usize>) -> usize
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Applies given frame change according to the which
argument
pub fn read_area(&self, area: Bounds) -> impl Iterator<Item = &Texel>
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Gives a read-only iterator over Texel
s in given area of this Sprite
pub fn read_texel(&self, pos: Position2D) -> Option<&Texel>
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pub fn copy_area(&self, area: Bounds) -> Texels
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Copies an area of given frame in the area: Bounds
as Vec
pub fn all_iter(&self) -> impl Iterator<Item = &Texel>
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Iterator for list of Texel
for all frames in the sprite
pub fn all_iter_mut(&mut self) -> impl Iterator<Item = &mut Texel>
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Mutable iterator for list of Texel
for all frames in the sprite
pub fn frame_iter(&self) -> impl Iterator<Item = &Texel>
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Iterator over current frame's list of Texel
pub fn frame_iter_mut(&mut self) -> impl Iterator<Item = &mut Texel>
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Mutable iterator over current frame's list of Texel
pub fn from_txt_file(abs_path: &Path) -> Result<Self, Error>
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Creates a sprite from given text file with default styles and colors
pub fn from_texels(texels: Texels) -> Sprite
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Creates a sprite from list of texels, single frame
pub fn fill_color(&mut self, cm: ColorMode, color: u8) -> bool
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Fills entire frame with color according to the ColorMode
pub fn fill_style(&mut self, style: SymbolStyle) -> bool
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Fills entire frame with given SymbolStyle
pub fn apply_symbol(
&mut self,
symbol: char,
bg: u8,
fg: u8,
area: Bounds
) -> Bounds
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&mut self,
symbol: char,
bg: u8,
fg: u8,
area: Bounds
) -> Bounds
Applies symbol with bg/fg color combination in given Bounds
area
pub fn apply_texels(&mut self, texels: Texels, pos: Position2D) -> Bounds
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Applies texels starting at given pos Position2D
pub fn apply_color(&mut self, cm: ColorMode, color: u8, area: Bounds) -> bool
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Applies color according to ColorMode
in the given Bounds
area
pub fn apply_style(&mut self, style: SymbolStyle, area: Bounds) -> bool
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Applies a single style for the given Bounds
area
pub fn clear_symbol(&mut self, area: Bounds) -> Option<Bounds>
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Removes texels in given Bounds
area
pub fn is_empty(&self) -> bool
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Empty check, true if all frames empty
Trait Implementations
impl Clone for Sprite
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impl Debug for Sprite
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impl Default for Sprite
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impl Eq for Sprite
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impl From<SpriteV1> for Sprite
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impl IntoIterator for Sprite
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type Item = Texel
The type of the elements being iterated over.
type IntoIter = IntoIter<Self::Item>
Which kind of iterator are we turning this into?
fn into_iter(self) -> Self::IntoIter
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impl PartialEq<Sprite> for Sprite
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impl StructuralEq for Sprite
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impl StructuralPartialEq for Sprite
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Auto Trait Implementations
impl RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<I> IntoIterator for I where
I: Iterator,
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I: Iterator,
type Item = <I as Iterator>::Item
The type of the elements being iterated over.
type IntoIter = I
Which kind of iterator are we turning this into?
fn into_iter(self) -> I
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,