1use std::env;
4use std::thread;
5use std::time;
6
7use tetsu::errors;
8use tetsu::server;
9use tetsu::user;
10
11fn main() {
12 let user = user::User::authenticate(
13 env::var("MOJANG_USER").unwrap(),
14 env::var("MOJANG_USER_PWD").unwrap(),
15 );
16
17 let mut server = server::Server::new("127.0.0.1", None, None).unwrap();
18
19 server.connect_player(user).unwrap();
20
21 loop {
22 match server.read_event() {
23 Ok(e) => println!("{:?}", e),
24 Err(e) => match e {
25 errors::ConnectionError::LockError(_) => {
26 thread::sleep(time::Duration::from_millis(50));
27 continue;
28 }
29 errors::ConnectionError::Error(e) => panic!("Error while reading event: {:?}", e),
30 },
31 }
32 }
33}