Expand description
Interface to Minecraft’s server protocol.
§Examples
use std::env;
use std::thread;
use std::time;
use tetsu::errors;
use tetsu::server;
use tetsu::user;
let user = user::User::authenticate(
env::var("MOJANG_USER").unwrap(),
env::var("MOJANG_USER_PWD").unwrap(),
);
let mut server = server::Server::new("127.0.0.1", None, None).unwrap();
server.connect_player(user).unwrap();
loop {
match server.read_event() {
Ok(e) => println!("{:?}", e),
Err(e) => match e {
errors::ConnectionError::LockError(_) => {
thread::sleep(time::Duration::from_millis(50));
continue;
}
errors::ConnectionError::Error(e) => panic!("Error while reading event: {:?}", e),
},
}
}
Modules§
- errors
- All possible errors.
- event
- The client/server communicates by sendingand receiving events. These act as a sort of common interface to Minecraft’s various packet implementations.
- server
- High level server connection.
- user
- Mojang user information.
Macros§
- protocol_
impl - Autoimplement packets for a protocol version.