#[non_exhaustive]
pub enum KeyLabel {
Show 129 variants A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, NumLock, NumPad1, NumPad2, NumPad3, NumPad4, NumPad5, NumPad6, NumPad7, NumPad8, NumPad9, NumPad0, NumPadPlus, NumPadMinus, NumPadMultiply, NumPadDivide, NumPadEnter, LeftCtrl, LeftShift, LeftAlt, RightCtrl, RightShift, RightAlt, Up, Down, Left, Right, Ampersand, Asterisk, At, Backquote, Backslash, Backspace, CapsLock, Caret, Colon, Comma, Delete, Dollar, DoubleQuote, End, Enter, Equals, Escape, Exclaim, GreaterThan, Hash, Home, Insert, LeftBracket, LeftParen, LessThan, Minus, PageDown, PageUp, Pause, Percent, Period, Plus, PrintScreen, Question, Quote, RightBracket, RightParen, ScrollLock, Semicolon, Slash, Space, Tab, Underscore,
}
Expand description

A key, as represented by the current system keyboard layout.

This type represents keys based on how they are labelled and what character they generate. For example, KeyLabel::A is the key to the right of the Caps Lock on a QWERTY keyboard, whereas it is the key to the right of Tab on an AZERTY keyboard.

The main use case for KeyLabel is when you need to display a key name to the player (e.g. in tutorials, or on an input binding screen). As such, it implements Display in a UI-friendly way. You can get the label for a given key via get_key_label, and the key with a given label via get_key_with_label.

Serde

Serialization and deserialization of this type (via Serde) can be enabled via the serde_support feature.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

Num0

Num1

Num2

Num3

Num4

Num5

Num6

Num7

Num8

Num9

F1

F2

F3

F4

F5

F6

F7

F8

F9

F10

F11

F12

F13

F14

F15

F16

F17

F18

F19

F20

F21

F22

F23

F24

NumLock

NumPad1

NumPad2

NumPad3

NumPad4

NumPad5

NumPad6

NumPad7

NumPad8

NumPad9

NumPad0

NumPadPlus

NumPadMinus

NumPadMultiply

NumPadDivide

NumPadEnter

LeftCtrl

LeftShift

LeftAlt

RightCtrl

RightShift

RightAlt

Up

Down

Left

Right

Ampersand

Asterisk

At

Backquote

Backslash

Backspace

CapsLock

Caret

Colon

Comma

Delete

Dollar

DoubleQuote

End

Enter

Equals

Escape

Exclaim

GreaterThan

Hash

Home

Insert

LeftBracket

LeftParen

LessThan

Minus

PageDown

PageUp

Pause

Percent

Period

Plus

PrintScreen

Question

Quote

RightBracket

RightParen

ScrollLock

Semicolon

Slash

Space

Tab

Underscore

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.