Enum tetra::input::GamepadAxis
source · [−]#[non_exhaustive]
pub enum GamepadAxis {
LeftStickX,
LeftStickY,
LeftTrigger,
RightStickX,
RightStickY,
RightTrigger,
}
Expand description
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
LeftStickX
LeftStickY
LeftTrigger
RightStickX
RightStickY
RightTrigger
Trait Implementations
sourceimpl Clone for GamepadAxis
impl Clone for GamepadAxis
sourcefn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GamepadAxis
impl Debug for GamepadAxis
sourceimpl Hash for GamepadAxis
impl Hash for GamepadAxis
sourceimpl PartialEq<GamepadAxis> for GamepadAxis
impl PartialEq<GamepadAxis> for GamepadAxis
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralEq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more