Enum tetra::input::KeyLabel[][src]

#[non_exhaustive]
pub enum KeyLabel {
Show 129 variants A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, NumLock, NumPad1, NumPad2, NumPad3, NumPad4, NumPad5, NumPad6, NumPad7, NumPad8, NumPad9, NumPad0, NumPadPlus, NumPadMinus, NumPadMultiply, NumPadDivide, NumPadEnter, LeftCtrl, LeftShift, LeftAlt, RightCtrl, RightShift, RightAlt, Up, Down, Left, Right, Ampersand, Asterisk, At, Backquote, Backslash, Backspace, CapsLock, Caret, Colon, Comma, Delete, Dollar, DoubleQuote, End, Enter, Equals, Escape, Exclaim, GreaterThan, Hash, Home, Insert, LeftBracket, LeftParen, LessThan, Minus, PageDown, PageUp, Pause, Percent, Period, Plus, PrintScreen, Question, Quote, RightBracket, RightParen, ScrollLock, Semicolon, Slash, Space, Tab, Underscore,
}
Expand description

A key, as represented by the current system keyboard layout.

This type represents keys based on how they are labelled and what character they generate. For example, KeyLabel::A is the key to the right of the Caps Lock on a QWERTY keyboard, whereas it is the key to the right of Tab on an AZERTY keyboard.

The main use case for KeyLabel is when you need to display a key name to the player (e.g. in tutorials, or on an input binding screen). As such, it implements Display in a UI-friendly way. You can get the label for a given key via get_key_label, and the key with a given label via get_key_with_label.

Serde

Serialization and deserialization of this type (via Serde) can be enabled via the serde_support feature.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Num0
Num1
Num2
Num3
Num4
Num5
Num6
Num7
Num8
Num9
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
F23
F24
NumLock
NumPad1
NumPad2
NumPad3
NumPad4
NumPad5
NumPad6
NumPad7
NumPad8
NumPad9
NumPad0
NumPadPlus
NumPadMinus
NumPadMultiply
NumPadDivide
NumPadEnter
LeftCtrl
LeftShift
LeftAlt
RightCtrl
RightShift
RightAlt
Up
Down
Left
Right
Ampersand
Asterisk
At
Backquote
Backslash
Backspace
CapsLock
Caret
Colon
Comma
Delete
Dollar
DoubleQuote
End
Enter
Equals
Escape
Exclaim
GreaterThan
Hash
Home
Insert
LeftBracket
LeftParen
LessThan
Minus
PageDown
PageUp
Pause
Percent
Period
Plus
PrintScreen
Question
Quote
RightBracket
RightParen
ScrollLock
Semicolon
Slash
Space
Tab
Underscore

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.