Struct tetra::graphics::mesh::VertexBuffer[][src]

pub struct VertexBuffer { /* fields omitted */ }
Expand description

Vertex data, stored in GPU memory.

This data can be drawn to the screen via a Mesh.

Performance

Creating a VertexBuffer is a relatively expensive operation. If you can, store them in your State struct rather than recreating them each frame.

Cloning a VertexBuffer is a very cheap operation, as the underlying data is shared between the original instance and the clone via reference-counting. This does mean, however, that updating a VertexBuffer will also update any other clones of that VertexBuffer.

Implementations

impl VertexBuffer[src]

pub fn new(ctx: &mut Context, vertices: &[Vertex]) -> Result<VertexBuffer>[src]

Creates a new vertex buffer.

The buffer will be created with the BufferUsage::Dynamic usage hint - this can be overridden via the with_usage constructor.

Errors

pub fn with_usage(
    ctx: &mut Context,
    vertices: &[Vertex],
    usage: BufferUsage
) -> Result<VertexBuffer>
[src]

Creates a new vertex buffer, with the specified usage hint.

The GPU may optionally use the usage hint to optimize data storage and access.

Errors

pub fn set_data(&self, ctx: &mut Context, vertices: &[Vertex], offset: usize)[src]

Uploads new vertex data to the GPU.

Panics

Panics if the offset is out of bounds.

pub fn into_mesh(self) -> Mesh[src]

Creates a mesh using this buffer.

This is a shortcut for calling Mesh::new.

Trait Implementations

impl Clone for VertexBuffer[src]

fn clone(&self) -> VertexBuffer[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for VertexBuffer[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl From<VertexBuffer> for Mesh[src]

fn from(buffer: VertexBuffer) -> Self[src]

Performs the conversion.

impl PartialEq<VertexBuffer> for VertexBuffer[src]

fn eq(&self, other: &VertexBuffer) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &VertexBuffer) -> bool[src]

This method tests for !=.

impl StructuralPartialEq for VertexBuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.