Enum tetra::graphics::FilterMode[][src]

pub enum FilterMode {

Filtering algorithms that can be used when scaling an image.

Tetra currently defaults to using Nearest for all newly created textures.



Nearest-neighbor interpolation. This preserves hard edges and details, but may look pixelated.

If you’re using pixel art, this is probably the scaling mode you should use.


Linear interpolation. This smooths images when scaling them up or down.

Trait Implementations

impl Clone for FilterMode[src]

impl Copy for FilterMode[src]

impl Debug for FilterMode[src]

impl Eq for FilterMode[src]

impl PartialEq<FilterMode> for FilterMode[src]

impl StructuralEq for FilterMode[src]

impl StructuralPartialEq for FilterMode[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

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type Error = <U as TryFrom<T>>::Error

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