[][src]Struct tetra::graphics::GeometryBuilder

pub struct GeometryBuilder { /* fields omitted */ }

A builder for creating primitive shape geometry, and associated buffers/meshes.

Implementations

impl GeometryBuilder[src]

pub fn new() -> GeometryBuilder[src]

Creates a new empty geometry builder.

pub fn rectangle(
    &mut self,
    style: ShapeStyle,
    rectangle: Rectangle
) -> Result<&mut GeometryBuilder>
[src]

Adds a rectangle.

Errors

pub fn rounded_rectangle(
    &mut self,
    style: ShapeStyle,
    rectangle: Rectangle,
    radii: BorderRadii
) -> Result<&mut GeometryBuilder>
[src]

Adds a rounded rectangle.

Errors

pub fn circle(
    &mut self,
    style: ShapeStyle,
    center: Vec2<f32>,
    radius: f32
) -> Result<&mut GeometryBuilder>
[src]

Adds a circle.

Errors

pub fn ellipse(
    &mut self,
    style: ShapeStyle,
    center: Vec2<f32>,
    radii: Vec2<f32>
) -> Result<&mut GeometryBuilder>
[src]

Adds an ellipse.

Errors

pub fn polygon(
    &mut self,
    style: ShapeStyle,
    points: &[Vec2<f32>]
) -> Result<&mut GeometryBuilder>
[src]

Adds a polygon.

Errors

pub fn polyline(
    &mut self,
    stroke_width: f32,
    points: &[Vec2<f32>]
) -> Result<&mut GeometryBuilder>
[src]

Adds a polyline.

Errors

pub fn set_color(&mut self, color: Color) -> &mut GeometryBuilder[src]

Sets the color that will be used for subsequent shapes.

You can also use DrawParams::color to tint an entire mesh - this method only needs to be used if you want to display multiple colors in a single piece of geometry.

pub fn clear(&mut self) -> &mut GeometryBuilder[src]

Clears the geometry builder's data.

pub fn vertices(&self) -> &[Vertex][src]

Returns a view of the generated vertex data.

pub fn indices(&self) -> &[u32][src]

Returns a view of the generated index data.

pub fn into_data(self) -> (Vec<Vertex>, Vec<u32>)[src]

Consumes the builder, returning the generated geometry.

pub fn build_buffers(
    &self,
    ctx: &mut Context
) -> Result<(VertexBuffer, IndexBuffer)>
[src]

Builds a vertex and index buffer from the generated geometry.

Errors

pub fn build_mesh(&self, ctx: &mut Context) -> Result<Mesh>[src]

Builds a mesh from the generated geometry.

Errors

Trait Implementations

impl Clone for GeometryBuilder[src]

impl Debug for GeometryBuilder[src]

impl Default for GeometryBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.