Functions and types relating to rendering.
This module implements a (hopefully!) efficent quad renderer, which will queue up drawing operations until it is absolutely necessary to send them to the graphics hardware. This allows us to minimize the number of draw calls made, speeding up rendering.
Functions and types relating to animations.
Functions and types relating to screen scaling.
Functions and types relating to text rendering.
Functions and types relating to user interfaces.
A camera that can be used to transform the player's view of the scene.
A texture that can be used for off-screen rendering.
An RGBA color.
Parameters that can be manipulated when drawing an object.
Information about the device currently being used to render graphics.
Index data, stored in GPU memory.
A 2D mesh that can be drawn to the screen.
A rectangle of
A shader program, consisting of a vertex shader and a fragment shader.
A texture, held in GPU memory.
An individual piece of vertex data.
Vertex data, stored in GPU memory.
The expected usage of a GPU buffer.
Filtering algorithms that can be used when scaling an image.
The ordering of the vertices in a piece of geometry.
The default fragment shader.
The default vertex shader.
Implemented for types that can be drawn.
Implemented for types that can be passed as a uniform value to a shader.
Clears the screen (or a canvas, if one is enabled) to the specified color.
Draws an object to the screen (or to a canvas, if one is enabled).
Sends queued data to the graphics hardware.
Returns the filter mode that will be used by newly created textures and canvases.
Retrieves information about the device currently being used to render graphics.
Returns whether clockwise or counter-clockwise ordered vertices are currently considered front-facing.
Returns the current transform matrix.
Presents the result of drawing commands to the screen.
Sets the renderer back to drawing to the screen directly.
Sets the renderer back to using the default shader.
Resets the transform matrix.
Sets the renderer to redirect all drawing commands to the specified canvas.
Sets the filter mode that will be used by newly created textures and canvases.
Sets whether clockwise or counter-clockwise ordered vertices should be considered front-facing.
Sets the shader that is currently being used for rendering.
Sets the transform matrix.