[−][src]Function tetra::graphics::get_front_face_winding
pub fn get_front_face_winding(ctx: &mut Context) -> VertexWinding
Returns whether clockwise or counter-clockwise ordered vertices are currently considered front-facing.
Back-facing geometry will be culled (not rendered) by default.
The default winding order is counter-clockwise. This is correct for all of the geometry that Tetra
generates, but if you are rendering a Mesh
with clockwise ordered data, you will need to change
this setting via set_front_face_winding
.