pub struct Animation { /* fields omitted */ }
An animaton, cycling between regions of a texture at a regular interval.
As the rendering speed of the game is not fixed, use the tick
method in your
update
handler to progress the animation.
Advances the animation's timer, switching the texture region if required.
Set new frames for this animation, while keeping the old texture and frame length. This will reset the current animation.
Set the new frame length for this animation. This will make the animation run at the new length right away.
If you want to reset the animation to 0, call restart
Will restart the current animation from the beginning.
Draws self
to the currently enabled render target, using the specified parameters. Read more
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
impl<SS, SP> SupersetOf for SP where SS: SubsetOf<SP>, | |
The inverse inclusion map: attempts to construct self
from the equivalent element of its superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.
impl<T> SetParameter for T | |
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where T: Parameter<Self>, | |
Sets value
as a parameter of self
.