Enum tetra::input::GamepadStick
source · pub enum GamepadStick {
LeftStick,
RightStick,
}
Variants§
Trait Implementations§
source§impl Clone for GamepadStick
impl Clone for GamepadStick
source§fn clone(&self) -> GamepadStick
fn clone(&self) -> GamepadStick
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadStick
impl Debug for GamepadStick
source§impl Hash for GamepadStick
impl Hash for GamepadStick
source§impl PartialEq<GamepadStick> for GamepadStick
impl PartialEq<GamepadStick> for GamepadStick
source§fn eq(&self, other: &GamepadStick) -> bool
fn eq(&self, other: &GamepadStick) -> bool
impl Copy for GamepadStick
impl Eq for GamepadStick
impl StructuralEq for GamepadStick
impl StructuralPartialEq for GamepadStick
Auto Trait Implementations§
impl RefUnwindSafe for GamepadStick
impl Send for GamepadStick
impl Sync for GamepadStick
impl Unpin for GamepadStick
impl UnwindSafe for GamepadStick
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> SetParameter for T
impl<T> SetParameter for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.