Struct tetra::ContextBuilder

source ·
pub struct ContextBuilder<'a> { /* private fields */ }
Expand description

Creates a new Context based on the provided options.

Implementations§

Creates a new ContextBuilder.

Sets the title of the window.

Defaults to "Tetra".

Sets the internal resolution of the screen.

Defaults to 1280 x 720.

Sets the scaling mode for the game.

Defaults to ScreenScaling::ShowAllPixelPerfect, which will maintain the screen’s aspect ratio by letterboxing.

Sets the size of the window.

This only needs to be set if you want the internal resolution of the game to be different from the window size.

This will take precedence over window_scale.

Sets the size of the window, as a multiplier of the internal screen size.

This only needs to be set if you want the internal resolution of the game to be different from the window size.

window_size will take precedence over this.

Enables or disables vsync.

Defaults to true.

Sets the game’s update tick rate, in ticks per second.

Defaults to 60.0.

Sets whether or not the window should start in fullscreen.

Defaults to false.

Sets whether or not the window should start maximized.

Defaults to false.

Sets whether or not the window should start minimized.

Defaults to false.

Sets whether or not the window should be resizable.

Defaults to false.

Sets whether or not the window should be borderless.

Defaults to false.

Sets whether or not the mouse cursor should be visible.

Defaults to false.

Sets whether or not the game should close when the Escape key is pressed.

Defaults to false.

Builds the context.

Trait Implementations§

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Auto Trait Implementations§

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