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use core::ops::{Add, Div, Sub};
use num_traits::{Bounded, One};
pub trait MinValueAddOne {
fn min_value_add_one() -> Self;
}
impl<T> MinValueAddOne for T
where
T: Add<Output = Self> + Bounded + One,
{
fn min_value_add_one() -> Self {
Self::min_value() + Self::one()
}
}
pub trait MaxValueSubOne {
fn max_value_sub_one() -> Self;
}
impl<T> MaxValueSubOne for T
where
T: Sub<Output = Self> + Bounded + One,
{
fn max_value_sub_one() -> Self {
Self::max_value() - Self::one()
}
}
pub trait Two {
fn two() -> Self;
}
impl<T> Two for T
where
T: Add<Output = Self> + One,
{
fn two() -> Self {
Self::one() + Self::one()
}
}
pub trait Middle {
fn low() -> Self;
fn high() -> Self;
}
impl<T> Middle for T
where
T: Add<Output = Self> + Div<Output = Self> + Bounded + One + Two,
{
fn low() -> Self {
Self::min_value() / Self::two() + Self::max_value() / Self::two()
}
fn high() -> Self {
Self::low() + Self::one()
}
}