tessera_ui/renderer/command.rs
1//! Unified command system for rendering and computation.
2//!
3//! This module defines the `Command` enum that unifies draw and compute
4//! operations into a single type, enabling seamless integration of graphics and
5//! compute pipelines in the rendering workflow.
6
7use std::any::Any;
8
9use crate::{
10 ComputeCommand, DrawCommand,
11 px::{Px, PxRect},
12};
13
14/// Defines the sampling requirements for a rendering command that needs a
15/// barrier.
16#[derive(Debug, Clone, Copy, PartialEq)]
17pub enum SampleRegion {
18 /// The command needs to sample from the entire previously rendered scene.
19 /// This will cause a full-screen texture copy.
20 Global,
21 /// The command needs to sample from a region relative to its own bounding
22 /// box.
23 PaddedLocal(PaddingRect),
24 /// The command needs to sample from a specific, absolute region of the
25 /// screen.
26 Absolute(PxRect),
27}
28
29/// Defines the drawing region for a rendering command.
30#[derive(Debug, Clone, Copy, PartialEq)]
31pub enum DrawRegion {
32 /// The command draws to the entire surface.
33 Global,
34 /// The command draws to a region relative to its own bounding box.
35 PaddedLocal(PaddingRect),
36 /// The command draws to a specific, absolute region of the screen.
37 Absolute(PxRect),
38}
39
40/// Padding values for all four sides of a rectangle.
41#[derive(Debug, Clone, Copy, PartialEq, Eq)]
42pub struct PaddingRect {
43 /// Padding applied to the top edge.
44 pub top: Px,
45 /// Padding applied to the right edge.
46 pub right: Px,
47 /// Padding applied to the bottom edge.
48 pub bottom: Px,
49 /// Padding applied to the left edge.
50 pub left: Px,
51}
52
53impl PaddingRect {
54 /// A zero padding rectangle that leaves the sampling region unchanged.
55 pub const ZERO: Self = Self {
56 top: Px::ZERO,
57 right: Px::ZERO,
58 bottom: Px::ZERO,
59 left: Px::ZERO,
60 };
61
62 /// Creates a uniform padding rectangle with the same padding on all sides.
63 #[must_use]
64 pub const fn uniform(padding: Px) -> Self {
65 Self {
66 top: padding,
67 right: padding,
68 bottom: padding,
69 left: padding,
70 }
71 }
72}
73
74impl SampleRegion {
75 /// A zero-padding local barrier requirement for commands that only sample
76 /// within their bounds.
77 pub const ZERO_PADDING_LOCAL: Self = Self::PaddedLocal(PaddingRect::ZERO);
78
79 /// Creates a `PaddedLocal` barrier requirement with uniform sampling
80 /// padding on all sides.
81 #[must_use]
82 pub const fn uniform_padding_local(padding: Px) -> Self {
83 Self::PaddedLocal(PaddingRect::uniform(padding))
84 }
85}
86
87/// Trait providing type erasure capabilities for command objects.
88///
89/// This trait allows commands to be stored and passed around as trait objects
90/// while still providing access to their concrete types when needed for
91/// pipeline dispatch.
92pub trait AsAny {
93 /// Returns a reference to the concrete type as `&dyn Any`.
94 fn as_any(&self) -> &dyn Any;
95}
96
97/// Blanket implementation of `AsAny` for all types that implement `Any`.
98impl<T: Any> AsAny for T {
99 fn as_any(&self) -> &dyn Any {
100 self
101 }
102}
103
104/// Unified command enum that can represent either a draw or compute operation.
105///
106/// This enum enables the rendering system to process both graphics and compute
107/// commands in a unified pipeline, with proper barrier handling for multi-pass
108/// rendering scenarios.
109pub enum Command {
110 /// A graphics rendering command processed by draw pipelines
111 Draw(Box<dyn DrawCommand>),
112 /// A GPU computation command processed by compute pipelines
113 Compute(Box<dyn ComputeCommand>),
114 /// A command to push a clipping rectangle onto the stack
115 ClipPush(PxRect),
116 /// A command to pop the most recent clipping rectangle from the stack
117 ClipPop,
118}
119
120impl Command {
121 /// Returns the barrier requirement for this command.
122 ///
123 /// Commands that need to sample from previously rendered content
124 /// should return a barrier requirement to ensure proper synchronization.
125 #[must_use]
126 pub fn barrier(&self) -> Option<SampleRegion> {
127 match self {
128 Self::Draw(command) => command.sample_region(),
129 // Currently, compute can only be used for after effects,
130 Self::Compute(command) => Some(command.barrier()),
131 Self::ClipPush(_) | Self::ClipPop => None, // Clipping commands do not require barriers
132 }
133 }
134}
135
136impl Clone for Command {
137 fn clone(&self) -> Self {
138 match self {
139 Self::Draw(cmd) => Self::Draw(cmd.clone_box()),
140 Self::Compute(cmd) => Self::Compute(cmd.clone_box()),
141 Self::ClipPush(rect) => Self::ClipPush(*rect),
142 Self::ClipPop => Self::ClipPop,
143 }
144 }
145}
146
147/// Automatic conversion from boxed draw commands to unified commands
148impl From<Box<dyn DrawCommand>> for Command {
149 fn from(val: Box<dyn DrawCommand>) -> Self {
150 Self::Draw(val)
151 }
152}
153
154/// Automatic conversion from boxed compute commands to unified commands
155impl From<Box<dyn ComputeCommand>> for Command {
156 fn from(val: Box<dyn ComputeCommand>) -> Self {
157 Self::Compute(val)
158 }
159}