[][src]Struct terraria_protocol::packets::SpawnPlayer

pub struct SpawnPlayer {
    pub player_id: u8,
    pub spawn_x: i16,
    pub spawn_y: i16,
    pub respawn_time_remaining: i32,
    pub player_spawn_context: SpawnContext,
}

Spawn a player.

Direction: Client -> Server.

Fields

player_id: u8spawn_x: i16spawn_y: i16respawn_time_remaining: i32

If > 0, then player is still dead.

player_spawn_context: SpawnContext

Trait Implementations

impl Debug for SpawnPlayer[src]

impl PacketBody for SpawnPlayer[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.